My First Spoils Open Beta
I played in my first Spoils Open Beta tournament this weekend at my local card shop. I thought my pool of cards was a little below average but workable. I did get Ashes of Zenobia, which I thought was powerful, but I didnt' realize at first just how good it was. It combo'd well with my Nasty Butler and also allowed me to continually bounce my blocker to hold off a 7/7 Thief Doyen until I could get a better answer. Ominous Oozling was pretty much the kill card in all my
games. I ended up not losing a game.
From a strategy perspective, I'm still getting used to the gameplay. One thing I noticed was that at the beginning of most of my turns, I found myself almost always choosing to develop a resource, while most of the other players were choosing to draw. I think I only used the beginning of turn to draw three cards all day. I'm interested in what other people tend to do with their beginning of turn. Do you mostly draw, do you play resources, do you start out playing resources and then switch to drawing after you've developed a certain amount of resources. I realize this is pretty situational, but I was surprised at how often I chose the resource option even very late in a game.
Overall the game is a lot of fun to play and also requires a high amount of skill. There was one unfortunate soul who couldn't read many of his gearsmith cards. Perhaps he's just not quite enough of a nerd to play this game. Everyone's overall impression was positive, and I think the game won a few players over this weekend. I think there is one more Open Beta here before the set releases in November.
4 Comments:
you cannot bounce your blocker... as soon as the blocker is bounced damage is sent directly to the target of the attack... damage doesn't stack like magic
From the Spoils rules. Slightly abbreviated.
How to Resolve a Battle
1. Declare attackers
2. Declare blockers
3. Determine highest unresolved speed
4. Assign attacker damage
5. Assign blocker damage
6. Attacking player uses tactics and abilities.
7. Blocking player uses tactics and abilities.
8. All assigned damage is dealt simultaneously.
So damage is assigned and dealt separately with a chance to use abilities in between.
No idea where either of you got those interpretations of the rules.
Among all characters who have not yet dealt combat damage this turn, those with the highest speed assign (STACK) their damage. Players can respond before damage resolves. Repeat this process until there are not characters in combat who haven't dealt damage.
I happened upon your blog through your Spoils card advantage article. Do you not play anymore. Have you lost interest?
No, I haven't lost interest in The Spoils. I am still playing some online via Apprentice. But with WoW just coming out and a new PTQ season for Magic starting up, I have been focused elsewhere. As soon as The Spoils actually comes out, I will be there picking it up.
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