16 decks (Dizdemona)
Continuing in my 16 decks in 16 days for World of Warcraft we move along to the Alliance Affliction Warlock Dizdemona.
4 Steal Essence
4 Shadow Bolt
3 Dark Pact
4 Fear
1 Forbidden Knowledge
4 Life Tap
2 Sever the Cord
3 Infernal
3 Helwen
4 Parvink
2 Leeba Wobblebonk
4 Sarmoth
3 Keena Shadowbrand
3 Mooncloth Robe
2 Inventor's Focal Sword
3 Bad Mojo Mask
4 Zapped Giants
4 A Donation of Wool
1 Chasing A-Me 101
2 Your Fortune Awaits You
Instead of going over why every card is in the deck, I'll just go over a few and how the deck should play. This deck obviously wants the game to go long winning in the long run with Infernal or just by stealing all of their allies with Helwyn. The early game is about surviving. The Fears and Sarmoths are some of the main weapons here. Parvink is also very good early as she replaces herself and has protector. As you get into the midgame you should start to stabilize and your card drawing should start to take over. In the late game you just want to beat down with Infernals or steal their allies with Helwyn. Forbidden Knowledge may be too risky given the easy access to ability removal. The deck might need a little more beef to go ahead and finish things. Overall, I think this deck has a lot of cheap and plentiful card drawing which may be enough to power it through other decks, but it might have problems with other decks designed to play a long game.
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