Thursday, October 26, 2006

Boris Brightbeard

I've decided I'm going to take a shot at early builds of World of Warcraft decks for each hero. Today I'm going to start with Boris Brightbeard, the Alliance affiliated Holy Priest Dwarf.

Abilities

4 Chastise
3 Dispel Magic
4 Flash Heal
2 Power Word:Fortitude
1 Prayer of Healing
2 Resurrection
1 Rise to the Challenge
2 Smite
2 Spiritual Healing

Allies

4 Crazy Igvand
2 Donna Callister
3 Freya Lightsworn
3 Galahandra
2 Lady Courtney Noel
4 Lhurg Venomblade
2 Lorekeeper Dorian
2 Lt. Commander Dudefella

Equipment

3 Mooncloth Robe
2 Hide of the Wild

Quests

1 Blueleaf Tubers
4 Your Fortune Awaits You
2 The Missing Diplomat
2 The Love Potion
2 Zapped Giants

I decided the best way to go with the Priest here was just to stall the game out and try to heal as much damage as possible. The win condition is Lorekeeper Dorian milling your opponent out.

Chastise- Here to kill early allies that rush decks will throw at you.

Dispel Magic-This card is a lot like Disenchant in Magic. It doesn't necessarily have a lot of raw power, but it is extremely versatile. It kills DoT abilities or other annoying abilities like Polymorph on your own guys, or it can kill shielding abilities on opposing characters. Lot of versatility for almost no cost.

Flash Heal-I chose Flash Heal over Heal for 2 reasons. You're almost always either going to waste some of the healing power of Heal. This is important. You'll never use Heal on one of your allies. The second reason, don't underestimate that one extra resource you have to spend in the early game while you're trying to stabilize.

Power Word:Fortitude-Ideally you can get one of these on Donna Callister turn 6 and laugh maniacally as your opponent now has to kill a 12 health tank before they can attack anything else while the rest of your party just heals Donna. If you miss Donna you've still got plenty of fine targets.

Prayer of Healing-I'm not entirely sure this card is needed, but you will have several allies as the game progresses so an area heal can be useful. This would be one of the cards I pay attention to how useful it actually is.

Resurrection-Your allies are good. Bringing them back is good.

Rise to the Challenge-I can't say that I'm positive this card should be in the deck, but it looks like fun and that's where I'm at with this game right now.

Smite-Another card that would be on the early chopping block as this deck has some better removal as the game starts to drag on, but sometimes you will just want to kill something.

Spiritual Healing-You're going to play a lot of abilities. They're almost all holy, might as well add heal 2 damage to all of them.

Crazy Igvand-Tank

Donna Callister-The Ultimate Tank

Freya Lightsworn-She is one of the ways you are going to keep your main damage soakers alive

Galahandra-Good at keeping your opponents most threatening attackers at bay. With all the protector in this deck, keeping her alive shouldn't be too difficult.

Lady Courtney Noel-decent blocker who can also help keep your tanks around.

Lhurg Venomblade-Has a really good ability on his own. With Galahandra can set up a soft lock late in the game. With all the Protectors he shouldn't be too difficult to keep around.

Lorekeeper Dorian-the win condition. Once you reach the late game, winning by milling them out is actually probably easier than finishing them through damage.

Lt, Commander Dudefella-Another good way to keep nasty attackers at bay.

Mooncloth Robe-Decks that want to play a long time need cards. This is one of the only reusable ways to draw cards in the game.

Hide of the Wild-Another card I'm not sure needs to be in the deck but is in it for now.

Blueleaf Tubers-Just a way to make sure you don't deck yourself in case your opponent has some answer to Dorian.

Your Fortune Awaits You-Card drawing.

The Missing Diplomat-Search for your important allies. Specifically this let's you get Donna for turn 5.

The Love Potion-Card Drawing

The deck is pretty simple. Protect and protect more. You want to get Donna on turn 5, unless your opponent can kill her then. Then you can wait until 6 if you have a heal. Or you can run some of your other protectors like Igvand in front of her. After that you should be able to let her start soaking up all the damage your opponent can deal as you heal it with all the abilities in the deck. Then you'll want to set up the Galahandra + Venomblade combo. After you've wiped out all your opponents' allies it should be just a matter of letting Dorian finish off their deck.

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