Checkmate/Inhumans
I've been messing around with the new cards from Heralds of Galactus looking for some decks. Since the current PCQ season is DC Modern and I'm currently not qualified for L.A., I have no reason to test Heralds in any in depth fashion. However, the creative juices are always flowing, so I've looked at building some decks. Some of them require more effort than I'm willing to put into a deck that I'm not going to play in a tournament, but here's one that I think is pretty good. Keep in mind, I've never shuffled this thing up, and it would just be a starting point for further testing. My real strength as a deck builder lies in tweaking the deck. The originals are usually pretty raw. So without further ado, here is a Silver/Modern Checkmate Inhumans deck.
Characters
4 Connie Webb
4 San
4 Ahmed Samsarra
3 Thing, Rockhead
1 Tritan
1 Adrian Chase
2 Black Bolt (5)
1 Karnak
1 Roy Harper
1 Annihilation Protocol
1 Maximus
2 Huntress
1 Medusa
1 Sasha Bordeaux
4 Brother I Satellite
2 Great Refuge
4 Checkmate Safehouse
4 Threat Neutralized
2 Brother Eye
1 Blue Area of the Moon
1 Attilan
1 Rook Control
2 Exploiting the Flaw
1 Leslie Thompkin's Clinic
4 Knightmare Scenario
3 Knight Armor
This deck has two main strengths, consistency and safety in combat. The consistenct comes from Ahmed and Attilan. With 4 Brother I's, 4 Connie Webb's, 4 Sans, and 4 Ahmed's you should pretty much always have Ahmed on 3. Ahmed is the model of consistency, insuring you're always teamed-up, always hit your curve, etc. The 4 Brother I's plus the 2 Great Refuges might be too much, only testing would let me know for sure. The other strength lies in the abilty of this deck to bounce attacks on defense and avoid stuns when attacking. Knightmare Scenario is in over some of the other powerful pumps because it works on offense and defense. Checkmate Safehouse + Knight Armor makes attacking your guys difficult. Knight Armor and Blue Area of the Moon give you relative safety when making your own attacks. Exploiting the Flaw is also an incredibly powerful card. I think the most common use will be attacking your biggest drop into their biggest that won't stun back, then attacking into their highest drop and getting your big guy in there again. With Blue Area or Knight Armor, there is a decent chance, your highest drop will get two attacks in and won't even stun. Talk about safe attacking.
Well, that's all I've got for now. I probably won't test this deck for a while since I won't be playing in any Silver Age or new Modern Age tourneys for a while, but if anyone wants to test it and send some feedback, I would be glad to help make the deck better with some notes.
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