Feeling Overwhelmed by the new set?
Right now, in World of Warcraft, we are experiencing a very rare phenomenon and one we are unlikely to experience again in this game. We have a card pool that has been effectively doubled. One big set, added to another big set comprising the entire cardpool for a format. The closest Magic comes to what we are currently experiencing is when a new big set comes out each fall. However, in Standard which is the format most affected by new sets, one big set is added to another big set, 2 small sets, and a base set. The closest VS. comes is Modern Age right after a new set, but even then one set is added to three sets that are the same size. In WoW, he have one set added to one other, both of relatively equal size.
To add to the complicated situation we are facing, Dark Portal appears to be significantly more powerful than Heroes of Azeroth. There is seemingly a double digit amount of decks I would like to build and test just based on the new cards we have. That doesn't even include updating older decks with the new cards. With all this new information, where do we even begin to decipher what the metagame is going to look like?
The best place to start is obviously the Heroes of Azeroth metagame. Dominated by Shamans, with healthy portions of Hunter, Warlock, and Warrior, the decks that have been successful over the past few months are unlikely to just disappear. During the beginning stages of the metagame development, many people will choose to stick with tried and true decks. They know these decks are good and feel comfortable playing them. When you start building your new decks for the post-Dark Portal metagame, start by testing them against the old decks first.
It would be nice to have some kind of idea though of what will pop up out of the new set. Here is a list of possibilities with how likely or unlikely they are to come about, IMO.
This set is very control-oriented so a shift in that direction seems likely. The early weeks of Dark Portal legality will likely be won by aggressive decks as they historically thrive in undefined metagames. But as things settle down, control decks will rise to the top.
Likelihood: Very high
The class that got the most out of the set is Warlock. Warlock control, Undead specifically, got some wonderful toys. This is the deck I predict is going to start moving toward the top, and I guarantee a Warlock will be Tier 1.
Likelihood: Very high
Rogues have been the popular underdog throughout Heroes of Azeroth. This set they got a lot of much needed help. I think early in the season especially, Rogue decks will come out in full force as a lot of people try to take what was once a worthless class to the top. I think the Rogue deck will be very solid, but I'm not sure if it will be a Tier 1 deck or not. Only time will tell.
Likelihood: High
Many games are going to end up going to time as people refuse to die with Lay on Hands. The Blood Elf Paladin specifically will have the ability to play 4 Lay on Hands and then recycle them with Solanian's Belongings. Whether the Paladins can actually finish a match under an hour is still to be determined.
Likelihood: High
Hunter control will surface as a viable decktype. With most of this set focusing on Hunter abilities that are more controlling and adding more good pets, Hunters could slow down and play a more controlling game with cards like Trophy Kill, Lightning Reflexes, and Frost Trap.
Likelihood: Medium
Holy Priests will become playable thanks to all the great healing abilities in the set. Just imagine Mojo Mender Ja'nah sitting behind a sea of Guardians and Meatwalls just healing away while you can't get through the protectors (unless you're a Rogue, in which case you laugh at the utter uselessness of their allies). You finally get someone big enough to start taking out chunks of their health only to find him Brainwashed.
Likelihood: Medium
Warrior solo will continue to improve as a control deck. With its slew of new control abilities combo'ing isn't as important as Warriors are now even better "turtles." The wealth of new graveyard hate makes recurring equipment destruction less of a problem and you can never deal damage through their Demo Shouts and armor.
Likelihood: High
Now you know some of the things I expect to happen in the coming weeks as we prepare for Dark Portal play in tournaments. I would recommend starting your testing with the current metagame and then add decks to your gauntlet as they do well in your testing.
9 Comments:
Going by eBay prices on the new rogue singles and the sheer awesomeness of the new cards, I would say that it's very likely for the meta to get inundated with rogue decks at first. Just by sheer numbers alone, they could dominate the meta like how hunter did at Gen Con SoCal. If that is the case, the new meta would be determined by the rogue class.
This in effect would bring up the question on how to deal with Stealth now that one of the biggest defense of control decks, that of protector allies, would be rendered useless.
Another big question mark is how to deal with the inability to rely on recusion. 4x Chasing A-Me was a staple in almost every deck, and it seems that would no longer be reliable. What quest(s) would replace A-Me, and how would this change deck construction (hunter would no longer be able to rely on 8x Fury for the killer blow)?
These are just a few of the important questions players (especially those attending DMF Austin) would have to address going forward as they venture into the as-of-yet unknown meta.
Kysuke:
I am very excited to see what DMF-Austin brings us. Honestly, I'm kind of upset as I wanted to travel down there for the brand new set, metagame, etc.
Rogue decks will make somewhat of a splash. I guarentee you that. But all in all I can't see them getting around the excellence that is the Paladin or Warrior.
Chasing A-Me is near dead in constructed. Same with Medoc.
...but not in Limited. ;)
I have been pulling off 18 hour days since Saturday trying to make sense of this set. I can't find a 4x of quest yet, but I'm going to keep looking into it.
@Bryan: You summarized most of my anxiety about this set. I thank you for putting that into words. I whole-heartedly agree. However, I think and hope that both of us should have a clear understanding of the new set by the time DMF-Austin rolls around.
~Ted
PS: Who do you playtest with?
Actually, I think Rogue got a big boost by the substantial increase in power/viability of the armor-heavy Warrior and Paladin decks. Suddenly Dismantle and Expose Armor might be the new things that keep rush decks on going. I'm looking at putting together an aggressive Kayleitha deck with Heartseeker instead of Krol Blade/Annihilator and Shiv for combo/removal with Devilsaur Leggings and Expose Armor in the board. I think Prey on the Weak could be huge, and Gouge has always been decent.
DK, I don't understand the paladin/warrior comparison. Rogue's best matchup is against solo equipment decks (Gouge, Expose Armor, Crippling Poison, etc.).
I wished there was more time between the release date and DMF-Austin. Because, by the time I get my shipment of cards, I only have 1 week to playtest. This means I have no time to trade for cards that I need (which I won't even know due to the lack of playtesting) unless I do it locally or at Austin.
Even for aspiring rogue players, good luck getting all the cards you need unless you're willing to pay a premium for it.
My tax return has me thinking about heading to Austin after-all. For those of you going, how much are you paying for lodging?
Rogue singles are going cheaply in comparison to some of the new warlock cards. Hellfire and Shadowburn playsets have already sold for $25 +. And Thunderclap is warrior's big sell card, with it's price nearing $20 + for playsets as well.
@stephen
That's the day directly afterwards though. I was comparing completed kick auctions to the rest of the classes cards on ebay.
No way.
The armor prevention in this set got better. The increased armor cards also got better.
I wouldn't run Expose Armor in my main deck. Even if you ran it in the side deck, game 2 you'd have what... 1/10th of a chance to draw into an equipment removal. That's just not enough to contend with Paladins and Warriors.
Paladins can heal, and that hurts the Rogue. The Rogue isn't like the Gorebelly combo. He does damage over time, consistant damage, and finds his way around things. The win condition is dependant on that damage.
We'll see when the metagame starts to evolve.
"I wouldn't run Expose Armor in my main deck."
...yet.
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