Monday, August 06, 2007

FoO Previews

Well there have been more cards previews since my last update, and some of them are very good. Let's take a look at what we've got.

Shadowfiend
Cost: 2
ATK/Health: 3/1
Priest Only

Ferocity. When Shadowfiend deals combat damage to a hero. Ready one of your resources. At the end of your turn, put Shadowfiend into its owner's hand.

This card is really good. It gives Priests what amount to a recurring three damage for 1 resource. Early on, it can act like a Vesh'ral a turn early. For aggro Priests, it gives them a solid answer to a turn 2 Steelhorn on the draw which usually puts a pretty big crimp in the plans of aggro decks. I suggest getting 4 of these as soon as possible because this card is really good.

Filthy Tricks
Cost: 6
Rogue Ability

Ongoing: Cards in your graveyard are Combo cards.

Based on the fact that we've already seen what Envenom does thanks to some nifty work with Photoshop, I'm going to go out on a limb and say this card isn't very good. Even if somehow making all your cards into Combo cards would give the Rogues a chance, this thing would still just get Purged, Dispelled etc. There's a more and more ability hate running around and paying six for a card you will be lucky to use isn't the safest path to victory.

Earth Shock
Cost: 4
Instant Ability-Shaman

Your hero deals 4 nature damage to target hero or ally. If you targeted a hero, you may interrupt an ability played by its controller.

In a shocking turn of events, the Shaman class gets the best interrupt so far in the game. This is really the only one at this point that I would consider running in my main deck because it's the only one that's a solid card on its own. 4 damage at instant speed for 4 isn't too shabby. Throw in the ability to interrupt an ability as gravy instead of the focus of the card and you've got my kind of interrupt. Having said that, it might still be a little slow for Phadalus, but I could see it in the board to stop blowout cards like Consecration and Chain Lightning. It seems like there might be room for two or so in a Grennan deck. It does take out opposing, Moko's, Kal'ai's, Caydiems, Jaina Proudmoores, etc, and it can also be a solid answer to problem abilities in Game 1 before Purges come in. Basically, I think this interrupt is playable not because it's an interrupt, but because it's a solid card in its own right, that may occasionally get to interrupt something.

Angrida
Warlock Pet
Cost: 3
ATK/Health: 3/3

Exhaust --> Angrida deals 2 Shadow damage to target ally.

This is a new little pet that will probably find a place in aggro Warlocks. It's tough to say right off hand whether it's better than Sarmoth or not. My initial reaction is no, even is aggressive Warlock decks. She does have good stats for a three-drop though at 3/3 and an ability tacked onto that makes her at least worth a look. If you can ever manage to bring the ability online, she will most likely wreck the board against an aggro deck or any deck with small allies for that matter. In the end though, I think Sarmoth will probably still be the default early pet for Warlocks although I could see a mix of say 4 Sarmoths and 2 Angridas to fight off the early beats.

9 Comments:

At 1:27 PM , Anonymous Anonymous said...

You didn't review Archdruid Hamuul Runetotem and other cards that has been leaked at Blizzcon. Boo =(

 
At 1:32 PM , Anonymous Anonymous said...

EarthShock is ridiculous. The only thing it doesn't "counter" is equipment. You can leave 4 open and if they drop a chain lightning on your allies, it gets countered, if they decide to drop a Moko instead, it gets effectively "countered" as well. It's the closest thing UDE has printed to a Magic: The Gathering Counterspell.
I think 2-3 of these will be maindecked in Shaman, it would rarely be a bad card to draw.

-scm2117

 
At 2:08 PM , Anonymous Anonymous said...

i think the new warlock pet is more useful in draft and limited than in constructed

 
At 2:17 PM , Blogger Unknown said...

I think Agro and control Shaman have plenty of Instants to jusify running Earthshocks. A lot of people on the boards are saying it's tough for aggro to hold back 4 resources, but there's EETotem, Searing totem, Frost Shock, Are we There Yeti and whatever else is in the new set.

 
At 4:22 PM , Anonymous Anonymous said...

Shadowfiend does look really good. I think its drawback is that it is unique. If you ran 4 you may end up with 2 or 3 of these in your hand and have to play one as a resource.

Ophelia might be a good matchup. Protect, take the damage, remove Shadowfiend from game, heal up.

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Agree on Filthy Tricks. Its like Megamorph. The expensive ongoing abilities are too risky to be useful.

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Earth Shock also looks good, but its tough to figure. I think you'd have to playtest it a bit to find the right use for it.

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Angrida doesn't look that great unless you can protect her. She can't use her ability until the next turn, but if she stays out there for a few turns, she could clean up the board.

 
At 4:44 PM , Blogger Unknown said...

An ally with 1 toughness and the key word, "unique," being a problem should never be uttered again.

It's never going to be a problem. Even against your gold fish. The turn you draw your second one you do 6 instead of 3.

 
At 5:03 PM , Anonymous Anonymous said...

The "Pet(1)" tag never stopped anyone from running 4 Bloodclaws and 4 Furys... in the same deck! Not only that, a hand with 3 Furys is usually a really good hand.

 
At 5:16 PM , Blogger Ghost said...

Thank god the people on this blog are more reasonable than many of those on Upper Decks forums, who are saying that Earth Shock isnt playable. You are right Lyons, this is by far the best interrupt printed so far because not only can it interrupt an ability, but it can also kill a creature if they decide to play one of those instead. It will really only be a bad card against equipment heavy decks.

As far as Shadowfiend being unique, dont even worry about that. If you ever get 2 of them in your hand just be sure to send the first one at an opposing ally so they trade, then cast your second one. Problem solved.

 
At 6:33 PM , Anonymous Anonymous said...

Aye, Earthshock is just begging to be priced at 5-10 dollars and sold out on Starcity faster than an EA Leeroy. Sure, it'll see more play as a DDS than an Interupt, but the flexibilty is there. An instant 4 damage in any deck would be tasty, let alone a Shaman deck.

Shadowfiend is just plain awesome. Shame it's not a Succubus really, would of loved a card like that in a Warlock deck.

-Jacimo

 

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