Monday, March 19, 2007

Daily Previews Have Started

Today marked the first daily preview leading up to the Through the Dark Portal expansion. When I saw the art for the preview Friday, I thought, cool, we're getting an awesome new weapon. Well, we got a new weapon.

For anyone who hasn't seen it:
Zin'rkh, Destroyer of Worlds
Cost: 7
Atk:5
Strike:8
Usable by:Hunter, Paladin, Warrior

When your hero deals damage with Zin'rokh, destroy all other abilities, allies, equipment, and resources.

When I read the title of the card, I thought we were getting something good. Instead, we got this. Looking past the fact that this isn't even an original idea (it's almost a pure port of Magic's Worldslayer) this card is just bad.

It's only usable by three class, so let's quickly look at how each class might use this destroyer of worlds. First up, Hunter.

I guess, a Hunter rush could run a couple of these so that when the control decks finally establish control, they could play this and reset the game with lower health totals. That doesn't seem terrible. Except that I have to take out good cards to fit this in. Then I have to spend 7 resources putting this thing into play. Then I have to spend 8 resources swing with it (assuming it survives that turn). Then we get to start over while I have probably no cards in hand. That sounds super.

Okay, but a Paladin could spend the early game equipping himself in a full armor suit then healing off what damage got dealt to him, then when he's all armored up he....could.....start over? That's terrible.

Okay, but this thing is so awesome the Warrior will definitely have a use for it. Yep, the Warrior will definitely move away from the incredible Heroic Strike-Mortal Strike combo in favor of starting the game over once they've established control. Wait, no, that sucks too.

Finally, for anyone out there crazy enough to try (I know someone will pull it off) Zin'rokh + Undead allies + Sylvanas = GG.

Overall, a pretty unexciting card. I'm glad it's epic so don't have to worry about opening very many. Let's hope tomorrow's preview is a little better.

1 Comments:

At 4:23 PM , Anonymous Anonymous said...

I agree with your analysis. The only reason you would ever use this in warrior is in case you were about to lose the game - and why not just use Hearthstone if that is the case?
Kysuke made a funny point about this being used in a paladin stall deck - the point of the deck to end the match still during game 1 at full health, so you win by health total. I would hate to play against that deck....

-scm2117

 

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